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STAARR builds on Roblox end to end — Lua scripting, level design, and the unglamorous systems work (saving, matchmaking, anti-exploit) that keeps a game standing after launch week.

The focus is always the same: does it feel good in the first ten seconds, and does it hold up after the hundredth session.

04
PolishFeel, feedback, juice
03
SystemsSave data, economy, matchmaking
02
ScriptingLua, server/client logic
01
BuildingLevel design, environment art